I started my career as a journalist, which shaped my storytelling skills and deepened my understanding of content creation. Today, I bring those skills into the world of XR design and development. I’ve worked with companies like Meta and Google to refine their XR tools to industry standards. My work bridges product design, UX/UI, technical artistry, and immersive interaction design, ensuring that these tools are both powerful and user-friendly.
What I DoÂ
-
Product Design for XR Tools – Enhancing interaction design, usability, and workflows.
- Technical Art & Prototyping – Creating templates, shaders, and real-time assets.
- UX/UI for Immersive Experiences – Optimizing interfaces for XR applications.
- Designing Content for XR Platforms – Applying storytelling techniques to interactive content.
- Industry Innovation & Research – Exploring emerging tech and shaping accessibility in XR.
- AI Design & Prompt Engineering – Crafting AI-powered workflows, generative art, and intuitive user interactions.
Tools & Technologies
Category |
---|
XR Development |
3D & Technical Art |
Design & Prototyping |
AI & Generative Design |
Development & Coding |
Software & Tools |
---|
Unity, Unreal Engine, Spark AR(rip), Lens Studio, TikTok Effect House, 8th Wall |
Maya, Blender, Houdini, TouchDesigner, C4D |
Figma, Adobe Creative Suite, InVision |
RunwayML, Stable Diffusion, OpenAI DALL·E, Midjourney |
GitHub, Google Colab, Jira |
Programming Languages
Type |
---|
Web Development |
XR & Game Dev |
Scripting & AI |
Languages |
---|
HTML, CSS, JavaScript, TypeScript, jQuery |
C#, C++, GLSL |
Python |