๐ Professional Bio
I started my career as a journalist, which shaped my storytelling skills and deepened my understanding of content creation. Today, I bring those skills into the world of XR design and development. Iโve worked with companies like Meta and Google to refine their XR tools to industry standards. My work bridges product design, UX/UI, technical artistry, and immersive interaction design, ensuring that these tools are both powerful and user-friendly.
๐ฏ What I Doย
-
Product Design for XR Tools โ Enhancing interaction design, usability, and workflows.
- Technical Art & Prototyping โ Creating templates, shaders, and real-time assets.
- UX/UI for Immersive Experiences โ Optimizing interfaces for XR applications.
- Designing Content for XR Platforms โ Applying storytelling techniques to interactive content.
- Industry Innovation & Research โ Exploring emerging tech and shaping accessibility in XR.
- AI Design & Prompt Engineering โ Crafting AI-powered workflows, generative art, and intuitive user interactions.
๐ Why It Matters?
I design and refine XR tools that empower creators worldwide. My focus is on making these tools functional, intuitive, and industry-ready, bridging design thinking with technology to push innovation forward.
๐ ๏ธ Tools & Technologies
Unity, Unreal Engine, Spark AR, Lens Studio, TikTok Effect House |
Maya, Blender, Houdini, TouchDesigner, C4D |
Figma, Adobe Creative Suite, InVision |
RunwayML, Stable Diffusion, OpenAI DALLยทE, Midjourney |
GitHub, Google Colab, Jira |
๐ป Programming Languages
HTML, CSS, JavaScript, jQuery |