Designing For Accessible Gaming
Studying for the CPACC got me thinking...
Overview
This documentation outlines the UI design and gaming accessibility features, visualized through Figma. The prototype enhances inclusivity with a minimalistic aesthetic. The intentional use of the term "Settings" ensures that these features are available to all players, but not exclusively for differently-abled individuals.

Main Menu UI Structure

  1. Start Game – Initiates gameplay.
  2. Saved Games – Allows players to resume progress.
  3. Settings – Houses accessibility and gameplay customization options.
  4. Controls – Provides an overview of game controls and key bindings.
  5. Quit – Exits the game.

User Flow
1. Main Menu → 2. Settings → 3. Accessibility Options

  1. Player enters the Main Menu.
  2. Selects ‘Settings.’
  3. Chooses ‘Accessibility’ and customizes settings.

Wireframe/Prototype

Accessibility Features
The Settings Menu includes options to enhance user experience, focusing on readability, motion sensitivity, cognitive assistance, and visual clarity.

1. Readability Enhancements

  • Dyslexia-Friendly Fonts – Allows players to enable dyslexia-friendly fonts for improved text readability.
  • Subtitles Adds subtitles for dialogue and UI text, supporting hearing-impaired users and enhancing comprehension.

2. Motion & Visual Sensitivity

  • Meditation ModeA toggle switch activates calming music and slows animations for a relaxed experience.
  • Reduce MotionLimits UI movement, popups, and notifications to aid users sensitive to motion effects.
  • High Contrast DisplayEnhances visibility with a high-contrast toggle.

3. Cognitive Assistance

  • Clear Game PathHighlights pathways or visual cues to guide players, aiding those with cognitive disabilities.
  • Visual ArrowsDirectional arrows help with navigation and orientation.
  • Simplified ExplanationsReduces text complexity for better comprehension.




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