Studying for the CPACC got me thinking...
Overview
This documentation outlines the UI design and gaming accessibility features, visualized through Figma. The prototype enhances inclusivity with a minimalistic aesthetic. The intentional use of the term "Settings" ensures that these features are available to all players, but not exclusively for differently-abled individuals.
Main Menu UI Structure
- Start Game – Initiates gameplay.
- Saved Games – Allows players to resume progress.
- Settings – Houses accessibility and gameplay customization options.
- Controls – Provides an overview of game controls and key bindings.
- Quit – Exits the game.
User Flow
1. Main Menu → 2. Settings → 3. Accessibility Options
- Player enters the Main Menu.
- Selects ‘Settings.’
- Chooses ‘Accessibility’ and customizes settings.
Wireframe/Prototype
Accessibility Features
The Settings Menu includes options to enhance user experience, focusing on readability, motion sensitivity, cognitive assistance, and visual clarity.
1. Readability Enhancements
- Dyslexia-Friendly Fonts – Allows players to enable dyslexia-friendly fonts for improved text readability.
- Subtitles – Adds subtitles for dialogue and UI text, supporting hearing-impaired users and enhancing comprehension.
2. Motion & Visual Sensitivity
- Meditation Mode – A toggle switch activates calming music and slows animations for a relaxed experience.
- Reduce Motion – Limits UI movement, popups, and notifications to aid users sensitive to motion effects.
- High Contrast Display – Enhances visibility with a high-contrast toggle.
3. Cognitive Assistance
- Clear Game Path – Highlights pathways or visual cues to guide players, aiding those with cognitive disabilities.
- Visual Arrows – Directional arrows help with navigation and orientation.
- Simplified Explanations – Reduces text complexity for better comprehension.